Enumeration | NoiseDistribution | |||||||||
| The distribution method to use when applying an Add Noise filter. | ||||||||||
Value |
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Usage | In functionvoid ArtLayer.applyAddNoise (amount: number, distribution: NoiseDistribution, monochromatic: bool) void ArtLayer.applyLensBlur ([source: DepthMapSource=DepthMapSource.NONE][, focalDistance: int=0][, invertDepthMap: bool=false][, shape: Geometry=Geometry.HEXAGON][, radius: int=15][, bladeCurvature: int=0][, rotation: int=0][, brightness: int=0][, threshold: int=0][, amount: int=0][, distribution: NoiseDistribution=NoiseDistribution.UNIFORM][, monochromatic: bool=false]) |
| Jongware, 28-Aug-2012 v3.0.3i | Contents :: Index |